166 research outputs found

    Mean Field Equilibrium in Dynamic Games with Complementarities

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    We study a class of stochastic dynamic games that exhibit strategic complementarities between players; formally, in the games we consider, the payoff of a player has increasing differences between her own state and the empirical distribution of the states of other players. Such games can be used to model a diverse set of applications, including network security models, recommender systems, and dynamic search in markets. Stochastic games are generally difficult to analyze, and these difficulties are only exacerbated when the number of players is large (as might be the case in the preceding examples). We consider an approximation methodology called mean field equilibrium to study these games. In such an equilibrium, each player reacts to only the long run average state of other players. We find necessary conditions for the existence of a mean field equilibrium in such games. Furthermore, as a simple consequence of this existence theorem, we obtain several natural monotonicity properties. We show that there exist a "largest" and a "smallest" equilibrium among all those where the equilibrium strategy used by a player is nondecreasing, and we also show that players converge to each of these equilibria via natural myopic learning dynamics; as we argue, these dynamics are more reasonable than the standard best response dynamics. We also provide sensitivity results, where we quantify how the equilibria of such games move in response to changes in parameters of the game (e.g., the introduction of incentives to players).Comment: 56 pages, 5 figure

    Online Active Linear Regression via Thresholding

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    We consider the problem of online active learning to collect data for regression modeling. Specifically, we consider a decision maker with a limited experimentation budget who must efficiently learn an underlying linear population model. Our main contribution is a novel threshold-based algorithm for selection of most informative observations; we characterize its performance and fundamental lower bounds. We extend the algorithm and its guarantees to sparse linear regression in high-dimensional settings. Simulations suggest the algorithm is remarkably robust: it provides significant benefits over passive random sampling in real-world datasets that exhibit high nonlinearity and high dimensionality --- significantly reducing both the mean and variance of the squared error.Comment: Published in AAAI 201

    Competition in Wireless Systems via Bayesian Interference Games

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    We study competition between wireless devices with incomplete information about their opponents. We model such interactions as Bayesian interference games. Each wireless device selects a power profile over the entire available bandwidth to maximize its data rate. Such competitive models represent situations in which several wireless devices share spectrum without any central authority or coordinated protocol. In contrast to games where devices have complete information about their opponents, we consider scenarios where the devices are unaware of the interference they cause to other devices. Such games, which are modeled as Bayesian games, can exhibit significantly different equilibria. We first consider a simple scenario of simultaneous move games, where we show that the unique Bayes-Nash equilibrium is where both devices spread their power equally across the entire bandwidth. We then extend this model to a two-tiered spectrum sharing case where users act sequentially. Here one of the devices, called the primary user, is the owner of the spectrum and it selects its power profile first. The second device (called the secondary user) then responds by choosing a power profile to maximize its Shannon capacity. In such sequential move games, we show that there exist equilibria in which the primary user obtains a higher data rate by using only a part of the bandwidth. In a repeated Bayesian interference game, we show the existence of reputation effects: an informed primary user can bluff to prevent spectrum usage by a secondary user who suffers from lack of information about the channel gains. The resulting equilibrium can be highly inefficient, suggesting that competitive spectrum sharing is highly suboptimal.Comment: 30 pages, 3 figure

    Information Theoretic Operating Regimes of Large Wireless Networks

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    In analyzing the point-to-point wireless channel, insights about two qualitatively different operating regimes--bandwidth- and power-limited--have proven indispensable in the design of good communication schemes. In this paper, we propose a new scaling law formulation for wireless networks that allows us to develop a theory that is analogous to the point-to-point case. We identify fundamental operating regimes of wireless networks and derive architectural guidelines for the design of optimal schemes. Our analysis shows that in a given wireless network with arbitrary size, area, power, bandwidth, etc., there are three parameters of importance: the short-distance SNR, the long-distance SNR, and the power path loss exponent of the environment. Depending on these parameters we identify four qualitatively different regimes. One of these regimes is especially interesting since it is fundamentally a consequence of the heterogeneous nature of links in a network and does not occur in the point-to-point case; the network capacity is {\em both} power and bandwidth limited. This regime has thus far remained hidden due to the limitations of the existing formulation. Existing schemes, either multihop transmission or hierarchical cooperation, fail to achieve capacity in this regime; we propose a new hybrid scheme that achieves capacity.Comment: 12 pages, 5 figures, to appear in IEEE Transactions on Information Theor
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